Mmus -A Suit for Performance

ABSTRACT:
This investigation describes the incremental development of a model for interactive music - music instantiated in real-time on the basis of local performance and environmental information. Documentation is presented from musicological, aesthetic, practical and technical design standpoints to highlight the relationships and interactions that may arise in a performance situation. Detailed concepts are offered alongside accounts of software applications that have been developed to support the improvisation of electro-acoustic music and also to draw attention to how an environment may be managed, reacted to and interpreted by a performer. This study considers types of communication and structures that are produced under these performance-based situations, concentrating on how electronic and computational technologies may be utilised for an application within an improvised context. This text discusses how I have dealt with personal uncertainty in generating ideas, both conceptually and practically. How can one optimise the product through trial and error? What document can be produced and through what kinds of methods are realisations actualised. Further distinctions are made and dissolved in respect to the use and application of such approaches in digital media. In the text I will discuss the notion of interaction and the need for an appreciation of hybridising techniques, presenting examples of possible environments and further research possibilities.
A published edited version is available here in Pdf format: Mmus.pdf
The full version is available here: Mmus full archive version.pdf
Here are the links to the sound examples:
Flit.mp3
Flutter.mp3
Junction 6.mp3
Mikumi Sun Beams.mp3
Reflections.mp3
Vibrations.mp3

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